Resident Evil Requiem / 生化危机 安魂曲
高情商:情怀,低情商:素材复用+炒冷饭。前半段疗养院作为经典的生化危机式箱庭地图,包括了祖宗之法不可变的找三个莫名其妙的东西开门、找保险箱密码开箱子、找保险丝接上电,咱们就好这一口。然而后半段实属虎头蛇尾,警察局部分的情怀也被那五分钟的时长冲淡了。本作还拥有最最敷衍的最终boss,你敢相信最终boss战竟然只是弹刀教学,甚至连bgm都没有。疗养院可以给到五分,浣熊市和方舟则依次递减。
The high-EQ way to put it: nostalgia. The low-EQ way: recycled assets and reheated leftovers.
The first half, set in the hospital, delivers that classic Resident Evil style of compact, interconnected “box garden” map design. It has all the sacred series traditions we know and love: finding three random objects to unlock a door, hunting down safe codes to open boxes, and searching for a fuse so you can restore the power. That is exactly my kind of thing.
But the second half really falls apart and ends on a weak note. Even the nostalgia of the police station section gets diluted by the fact that it only lasts about five minutes. This game also has by far the most perfunctory final boss in the series. Can you believe the final boss fight is basically just a parry tutorial, without even any BGM?
The hospital is good enough for a 5/5. Raccoon City and the Ark, on the other hand, decline in quality one after the other.